Fri, 31 July 2015
It's currently 12:10 in the morning and we have to leave for Boston Comic Con in t-minus not a lot of hours.
So I'm gonna keep this short for now.
We talk about videogames, pokemon, and Boston Comic Con this week. Joe joined us. It was super chill.
We hope you absolutely love it. For those who are going to be at Boston this weekend, stop by table D414 and say hi and snag a neat pin.
You'll love it.
Direct download: 7.30.2015_Episode_176.mp3
Category:Comics Movies & Videogames -- posted at: 12:13am EDT
Thu, 23 July 2015
Longtime listeners of the show might recall the last time Tom was our guest. After meeting him at the 2014 Boston Comic Con it was evident from the get-go that Tom was a great dude with some brilliant ideas for putting on shows at conventions. See, for me it can be standard practice to write off panels at certain conventions especially when they're just "Q+A with Celebrity A" and "Q+A with Celebrity B". The fact of the matter is 99% of the time I just don't care about that kind of stuff.
Sometimes at shows you get the good stuff. The fresh and original stuff doesn't make you regret losing hours of valuable show floor browsing time. The kind of show that makes you declare "I need to see that!" after reading about it in the program. If you haven't guessed it by now I'm talking about Tom's shows: Comics & Comics and Sketch Fighter. Join us this week to learn all about Tom and his brand of comic themed comedy shows and be sure to check them out at a convention near you. (Like Boston Comic Con. Next week. Do it.)
Oh, and while I'm at it. Did I mention Boston Comic Con is next weekend? For those wondering: The answer is Yes. We're totally tabling again this year. This will be our third year in a row rocking a table with the incredible Brett Kelley and with each passing day our excitement grows tenfold (maybe even twelvefold). If you're in the area, specifically the World Seaport Trade Center in Boston next weekend, stop by table D414 and say Hi! We'll have pins for sale and Brett will be doing his arts in exchange for various amounts of moneys. I don't think I'm exaggerating when I say "It's gonna be somewhat of a good time." Don't miss out!
Fri, 17 July 2015
Going to conventions typically means traveling. Trying out new conventions typically means even more traveling. Things like gas, hotels, ticket prices, parking, and food all add up quickly and can easily turn what was supposed to be a fun adventure into a stressful (and financially painful) endeavor. If you're not careful most of your finances could be easily pissed away before you even step inside the convention center leaving you with massive feelings of regret and a massively empty wallet.
Direct download: 7.16.2015_Episode_174.mp3
Category:Comics Movies & Videogames -- posted at: 1:49pm EDT
Thu, 9 July 2015
Being a geek is becoming more and more popular, there are more conventions and events springing up all the time and I wanted to check out a new one nearby. This was MASSive Cons first year, and it's named implications are hopefully a look at it's evolution and things to come. It's not Massive yet, but it has potential. It had the normal show floor featuring artists, vendors, celebrity guests and other things such as the featured cars. But also, and some events have been doing this for a while, is additional rooms not just for panels but for gaming. There was the board game tryout/rental room, and the videogame room with different consoles and tournament on the projector screen.
It was cool having Brett on the outside of the tables for a change, he hasn't gone to a show as an attendee in a long time. And him and Ransom Getty were chatting like old pals, I don't know if I would've gotten as much out of him.
Overall, from just going on sunday, this was not an all-day event for us. We got there once the doors had been open for a couple hours and we had done everything we wanted with an hour it ended.
In the episode I give props to the organizers who kept the fans informed in many ways. It was Brett that sent me the post where they explain all they tried to do to get Richard Dreyfuss back, their Red Shirts (volunteers/staff) were accommodating and on the ball. Recalling the effectiveness of the Red Shirts is what swayed my grade from the C+ I was going to give it up to a B-.
I've left a lot out here because I cover lots more on this episode, more than I planned. We bumped a topic which has never ever happened before in the history of this podcast.
Direct download: 7.8.2015_Episode_173.mp3
Category:Comics Movies & Videogames -- posted at: 11:10pm EDT
Sat, 4 July 2015
I'm not a man of many talents. I'm more a man of many averages. I'm an average gamer, I'm an average writer, I'm an average athlete (Those 3 times a year when I manage to get outside). It's just a fact and I've made my peace with it. But if I were to decide upon one thing of which I'm absolutely below average...it would be art. I can't draw. I can't paint. My stick figures are frequently offended by their very existence. I'd love to be able to say I've made my peace with this as well but art has always been that one skill that I wish I had.
Luckily I have a podcast that gives me an excuse to interview people who have no shortage of artistic talent and Xela is one of them. Being an artist who excels at Magic Card Altering, Xela is a pro when it comes to expanding and elaborating. Her work is so detailed that only those with a sharp eye will even be able to spot the difference between the original art and her alterations. That's talent. Talent that I will never have.
Aside from listening to us talk to her for an hour this week, you can also check out her YouTube channel where she posts time-lapse videos of card alterations. While you're at it go give her Facebook page a "Like" and maybe follow her on Twitter?
Did I mention she's on Instagram, too?
She's on Instagram too. Check it out. Dig the episode. See ya'll next week.
Direct download: 7.2.2015_Episode_172.mp3
Category:Comics Movies & Videogames -- posted at: 12:48am EDT
Wed, 1 July 2015
The short answer: it’s better than Episode 2, not quite as good as Episode 1. If you like Borderlands or Telltale games, I’m saying this for the third time: go buy it immediately.
We find ourselves at the midpoint of Tales from the Borderlands with Episode 3: Catch a Ride! There’s this inherent problem that most Telltale games because of their episodic nature, that you have to try and remember what happened… Tales takes the Borderlands introduction convention and utilizes it perfectly to catch up while being funny at the same time.
The two biggest concerns from the last episode were the short sequences/game length overall, and the very minimal "game play" that occurred – there was only one sequence of puzzling, and very little action. Have they been fixed? The answer is a resounding, “mostly!”. From a content perspective, there is a ton of game here. I played it once, and then watched someone else play it immediately after - there are entire other sequences nestled that you will never see, jokes that will go unheard, and items that may not be found. The writing is still on point (Anthony Burch, writer of Borderlands 2, mentioned that he put in an assist on this episode, and it shows).
Most Telltale games are action-free, but there was an awesome action sequence in the first episode that has spoiled me and left me wanting for more - this episode delivers, but in a way that is a bit choppy and jarring. Having said that, there is a fair amount of puzzling and exploring in this version, which helps quite a bit. The tension of wanting to be able to act more works well with the game - you aren’t a crazy powerful Vault Hunter in the main series, and the frustration of being a technician or con artist in a murder world is felt throughout.
The character work is really where Telltale games have stood out for me in the past, and we get this again. Loaderbot has been a breakout character since Episode 1, and his involvement has only increased by giving him another well-written character to play off of (minimizing spoilers here, as it makes for a great reveal). And while the lip syncing is criminal, there are some really clever dialogue trees and body language reactions that help flesh out the characters, their relationships, and how you choose to play them.
A special shout out has to be given to the folks who keep finding and creating the excellent soundtrack to this series, as well as the geniuses that do the music video openings. Music that elicits laughter is far too rare, and gives a subtle indication as to how deep the humor talent well goes at Telltale.
It is worth noting some criticism. It is common now that Telltale episodic games feature some rough lip syncing and game-crippling glitches, and I did have one load screen freeze out on me with buzzing music. It makes you close down and you only lose a few minutes, but still - frustrating. And as a general criticism of the point-and-click adventure genre, these aren’t games that are going to be pushing you to the limits of your reflexes or hand-eye coordination. However, there is enough here where you are instead being assessed on your judgement and what’s important to you. It's a mental, social, and emotional engagement. And when your avatars are a nerd and a street urchin, that makes for an engaging experience.
Category:Comics Movies & Videogames -- posted at: 9:00am EDT