Opinions May Vary

It's been a while since we dove into the world of designer toys so why don't we just go careening head first into the deep end and talk with a designer we had the pleasure of meeting at The Five Points Festival?

Sound good?

Good. Because joining us this week is artist and designer Brandon Leach of Motley Miscreations! For those unaware, Brandon is the man behind the 2019 Designer Toy Award finalist "Belfry" and he's currently crowdfunding his latest design "The Kraken" on Kickstarter right this very minute. Despite his humble beginnings in the designer toy world, Brandon showed us that with enough determination and raw talent, wonderful things can happen. Like 12" tall tentacle monsters.

Check out Brandon's Instagram to see what I'm talking about and consider taking a peek at his Kickstarter if there's still time left. If this is your first glimpse into the world of designer toys, you really couldn't have picked a better project. I ramble at length during the episode but I mean it when I say that Brandon really does provide something for everyone.

Enjoy!

-Jr.

Direct download: 7.25.2020_Episode_408.mp3
Category:Comics Movies & Videogames -- posted at: 11:35pm EDT
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We went a little longer than usual between episodes but I promise this one was worth the wait because this week we were joined by one of my favorite people in comics: Daniel Warren Johnson!

Daniel is the writer and artist of Image Comics' Extremity and Murder Falcon and currently he's pulling double duty again on DC's Wonder Woman: Dead Earth as a part of their Black Label line of books. I've been a huge fan of Daniel and his work ever since picking up issue one of Extremity a few years ago and after having the chance to chat with him at last year's New York Comic Con, it was clear that not only is he a fantastic writer and artist; but he's also kind and generous to his fans. Needless to say we're thrilled to have had the opportunity to talk with him this week!

Recently, Daniel launched his own YouTube channel and has started giving fans a look behind the scenes at his processes, tools, and thoughts. He's done live Q&A, pencilling & inking sessions, and even tours of his old sketchbooks. It's the perfect blend of informative artistic content mixed with chill, "just come and hang out" drawing videos; check it out and subscribe!

If you haven't had a chance to read Daniel's work, I highly recommend doing so. We get into it a bit during the episode, but his stories are both fun and emotional and the art is fresh and dynamic. As of this episode the 3rd book of Wonder Woman: Dead Earth had recently hit the stands so if you're looking for the latest stuff, now's your chance! (Just please, please wear a mask when you head to your local comic shop!)

Enjoy!

-Jr.

Direct download: 7.6.2020_Episode_407.mp3
Category:Comics Movies & Videogames -- posted at: 10:14pm EDT
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Hey everyone,

Alex here shooting out a quick reminder to please fill out this survey I put together for "The StarWell Foundation". The pilot episodes dropped earlier this year and if you haven't checked them out already, do us a favor and give them a listen. Over a dozen different voice actors lent their talents to this project alongside the countless people who helped with tech support, feedback, and sound/music design. Now that the pilot is out and you've had some time to digest it, I'm looking to you for your feedback so I can plan out the future of "The StarWell Foundation" accordingly.

Check out this quick clip I put together, listen to the pilot episodes of StarWell if you haven't already and let us know what you think by clicking the link below!

https://www.poll-maker.com/QSGYGED

-Alex

Direct download: You_Have_3_Unheard_Messages.mp3
Category:Comics Movies & Videogames -- posted at: 1:24pm EDT
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Sometimes I'll sit here and stare at the screen for what feels like hours just trying to figure out how to word a single sentence so that it doesn't seem like a child wrote it. It usually doesn't end well.

Today, I'm trying to figure out a sophisticated way of saying "Making something for a really long time is actually really hard" but the words aren't coming to me. They're in my brain somewhere, but I can't find them...must be because my vacation is almost over.

Anyway. You might've noticed we just released an episode last week (which was great, btw. Check it out if you haven't already) and we have another episode for you this week. No, we're not going back to the old weekly schedule. But we figured since this episode and last week's were on the shorter side, we'd just say screw it and make 3 episodes this month. Why not?

This week, we have the return of Jason Ginsburg! You might recognize the name from the last time we had Jason on in 2019 or you might just know him as the creator of the amazing @FakeThemePark. We heard through the grapevine that the FakeThemePark is celebrating its 10 year anniversary next month so Jason came back on to tell us all about the festivities he has planned to mark the occasion!

If you're not already following the park, be sure to do so on both Twitter and Facebook. It's pretty much the gold standard for satire (especially if you have theme park experience) and even after 10 years Jason is showing no signs of slowing down.

Enjoy!

-Jr.

Direct download: 6.8.2020_Episode_406.mp3
Category:Comics Movies & Videogames -- posted at: 7:13pm EDT
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Having the desire to create something can be equally as stressful as it is exciting. It's a wild ride of motivation and determination with a bit of self-doubt sprinkled in and the process of creation is almost always going to be riddled with speed bumps. One of the most common bumps is simply having the space or resources to bring your idea to life. Take it from two guys who have spent plenty of time recording out of their respective parents' basements with equipment bought off of Craigslist: having a space to make your thing is important.

That's where people like Ian come in. Ian is the co-owner and marketing director of the newly launched content creation studio in Springfield, Massachusetts: Studio Vibez. Alongside his partners, Ian has created a space for people to come and bring their ideas to life whether it's photography, video, editing, music videos, wedding photos, parties, or events. You name it, they can probably help you create it.

You never know when the next idea to create something might hit. And having a space to act on that idea could mean the difference between having massive regrets or creating the next big thing. If you've got an idea and you need a space to get it going, check out Studio Vibes and see if they're the right place for you.

Enjoy!

-Jr.

Direct download: 6.3.2020_Episode_405.1.mp3
Category:Comics Movies & Videogames -- posted at: 1:13pm EDT
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We got some sad news a few weeks ago when they announced that EVO 2020 had been cancelled and while it was expected, it was still sad nonetheless. Despite being absolute trash at almost every fighting game I've ever attempted, EVO is still one of the best weekends of the year full of tense matches, hype comebacks, and stunning upsets. I've said for years that going to EVO is near the top of my Bucket List but as someone who is painfully afraid of being 30,000 feet in the air for extended periods of time, it's been difficult to commit.

So like most things, I live through my friends and their experiences.

We've talked with our pal Ken's about his past trips to EVO at length before and he's discussed them on his own podcast as well (new episodes!??). So we figured it would be the perfect time for his return so we can recap the news and drama surrounding EVO 2020 and how despite the bleak headlines, there's still a light at the end of the tunnel.

Enjoy!

-Jr.

Direct download: 5.21.2020_Episode_404.mp3
Category:Comics Movies & Videogames -- posted at: 9:36pm EDT
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We have an extra long episode for you this week as we get down to business and back to basics with some good, old fashioned disagreements.

Despite the namesake we've chosen to use for the last 8 years, it turns out Alex and I don't disagree on too many things worth talking about (aside from The Last of Us but honestly we'd probably need an entire separate podcast just to chew through everything there). Fortunately, we have friends. And some of those friends have opinions on things that might....vary from our own. See where I'm going with this?

Our very good and spooky friend Kyle of Decimated Designs kicks off the episode with us because it turns out that Kyle isn't a fan of professional wrestling. We've talked a decent amount of wrestling in the past and I'm somewhat of a born-again fan so we figured this might be a good starting point.

After duking it out with Kyle for much longer than expected, we were joined by KT and Babs to talk about the smash hit Canadian sitcom Letterkenny and the potentially problematic portrayals of some of their characters. If you want to skip around or Wrestling isn't quite your thing, you can skip to the Letterkenny portion at around 1:13:24.

Huge thanks as usual to all three of our guests this week. Technical difficulties aside I think they all contributed to a great episode full of thought-provoking yet respectful debate. (Which, if you asked me, isn't always easy. See: The entire internet.) Where do you fall on these issues? Let us know in the comments!

Enjoy!

-Jr.

Direct download: 5.2.2020_Episode_403.mp3
Category:Comics Movies & Videogames -- posted at: 8:46pm EDT
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I have been playing tabletop games for a handful of years at most. Despite my limited experience, the impact it has had on my life has been substantial to say the least. It has provided me forms of live entertainment both in person and digital, it has introduced me to people and friends whom I otherwise probably wouldn't have had the opportunity to meet, and it has also provided me an outlet to escape in times of stress and uncertainty. It is safe to say that tabletop gaming has changed my life.

But enough about me and my sappy introductions.

This week we're here to talk about an organization called Game to Grow. For those unfamiliar, Game to Grow is a 501(c)(3) nonprofit organization dedicated to the use of games of all kinds for therapeutic, educational, and community growth. They can also be found at various conventions throughout the country, most recently at PAX East a few months back where they had a variety of panels as well as a presence within the tabletop area.

We were joined by two representatives of Game to Grow this week: Adam Davis, MA Ed and Jared Kilmer, PhD and they gave us a complete rundown of the history of their organization, the challenges and rewards of the work they do, and how they've had to adapt their processes in these times of social distancing and public safety.

We owe a huge thank you to Adam, Jared, and the rest of Game to Grow not only for giving us the chance to talk with them, but also for the service they provide. If you want to know more or you are interested in trainings and consultations, be sure to visit their website at www.gametogrow.org for more info.

Enjoy!

-Jr.

Direct download: 4.18.2020_Episode_402.mp3
Category:Comics Movies & Videogames -- posted at: 11:40am EDT
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The social distancing continues this week and I have to say; recording at home in my pajamas isn't the worst thing in the world. At first, it was giving me a bit of anxiety. Alex and I have been doing the same thing the same way for 8 years with only a few variations here and there when needed. There's a level of comfort involved in doing something a certain way for that long, but it seems that, for the time being, distance is the new normal. And so far it's working out.

With that said, we have a great episode for you today. Mike Norton, the artist of Image Comics' Revival and the creator of the Eisner award winning web comic Battlepug, joined us via the Skype machine. We talked about creating a multi-award winning web comic from the ground up, his experiences in his Chicago studio "Four Star Studios" and why the Revival/Chew crossover wasn't exactly an easy sell for him.

Massive thanks to Mike for giving us the opportunity to talk with him during these strange times. Check out his website along with the Battlepug site for more info on his work and where you can throw some support.

Enjoy!

-Jr.

Direct download: 4.2.2020_Episode_401.mp3
Category:Comics Movies & Videogames -- posted at: 9:03pm EDT
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The timing of this episode is one hell of a happy accident. We had no idea our 8 year anniversary would line up with episode 400 back when we decided to switch off our weekly schedule...but here we are: 8 years and 400 episodes later.

Alex had a fun idea this year to celebrate the occasion with the both of us selecting our individual Top 8 episodes of all time. We posted them throughout the last week and a half on our various social mediums and in the end, I think both lists are great representations of what we've tried to accomplish in the years since starting this whole thing. Be sure to go back and check them out if the almighty algorithms hid them from your respective timelines as those episodes are definitely worth a revisit.

As for this episode, being an anniversary 'sode, Alex worked his magic and put together another Best-Of Montage featuring clips from all of the best moments from the past year. Per usual, he killed it. So huge thanks and recognition are in order as those things aren't easy to make and take up a ton of valuable free time.

With all that said, I believe it's customary to say thank you to you, dear listener. We say it a few times in the episode, but without you this show is pretty pointless. Your support is everything and greatly appreciated. In short, you kick ass.

Happy anniversary, ya'll.

-Jr.

 

 
 
Direct download: 3.21.2020_Episode_400.mp3
Category:Comics Movies & Videogames -- posted at: 1:42pm EDT
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I hope you're hungry for some PAX because boy howdy do we have some content for you. Joe is back with us to recap and not only do we have a nearly 2 hour long episode full of game and panel talk, but there's also some photos, plus there was stuff we couldn't fit in the episode that Joe wrote about below. It only took 6 years but I think we're finally learning how to reach peak PAX efficiency.

I'm going to keep this brief as I don't want to take away from Joe's superior words plus all the good things I have to say are in the episode anyway. But I will say that, per usual, PAX was amazing, the people we met were amazing, and the games we played were, for the most part, amazing as well.

Now check out what Joe had to say about a couple of games he got to play: (Note: some of these are brought up in the episode but I couldn't bring myself to hack this to pieces so enjoy it in its entirety.) 

-Jr.

VIDEO GAMES

Shantae and the Seven Sirens

So amazingly enough, it’s been 3 years since the last Shantae game was released.  For those of you who don’t know, the Shantae series has had a tumultuous history, starting with it’s inaugural game being released on the GBC just as the handheld was dying out.  However, the second game in the series got a hold of its roots on the DSi’s downloadable software store, and now the series has a strong reputation as being a quirky and fun platformer.  Shantae and the Seven Sirens was not on my radar at all because I’m old and time passes weirdly, but it’s the 5th overall game in the series and the 2nd in the new HD stylings. Also weirdly enough, despite this game coming out for all major consoles in the spring, it’s already been out on the iOS since Fall of 2019.

I had a great conversation with Christopher Shanley, the Director of Publishing at WayForward.  He shared some of the background considerations when developing the game, including how they merged the animal transformation mechanic from the original two games with the weapon’s system from Pirate’s Curse, and it was a lot of fun!  The game has had a difficulty spike since going into HD, in a very positive and energizing way (the demo gave me infinite health, which I absolutely needed for the challenging boss battle at the end.) Shanley also talked a bit about their history in taking on their own publishing responsibilities, and how empowering it has been for their releases (not just Shantae, but other WayForward games as well like River City Girls.)  

Shovel Knight

The Yacht Club games folks, fresh off of the release of the last game in the core Shovel Knight series (King of Cards), had a surprising showing with two new games in the Shovel Knight series. 

The first one I played is a Shovel Knight puzzle game in the style of Puzzle League games called Shovel Knight Pocket Dungeon.  The core mechanic has Shovel Knight wandering around a bunch of falling pieces including enemies, health potions, keys, and treasure chests.  He can attack enemies and set off chains, which is good because fighting them individually will have them hit you back and kill you pretty quickly.  I know this because boy did I die a bunch of times in a row before figuring out that I had health and was being attacked. It seems interesting but outside of aesthetics, it is a very non-Shovel Knight property.  For both of the new games, there is a clear shift from the original design (all of the characters are a little bigger and more detailed.)

The second game was called Shovel Knight Dig, and is extremely similar to Steam World Dig.  If you haven’t played this series before, you play a robot that digs down and collects resources to help aid him in digging even further - it’s weirdly a blast.  SKD follows very similar mechanics, except with the ability to “shovel jump” like in the original game. The feature that really sets it apart is a sense of urgency… after going down just a little bit, there are mechanics such as drills and enemies, that turn it more into a Downwell-style game.  

Both games were fun and interesting, but there was an oddness about both of them.  With the slightly different graphics and completely different genres, they both don’t feel like Shovel Knight and really didn’t need to be. I’m curious if the branding is to help tie their way into new styles of games.

Cyberpunk Bartender Action N1RV Ann-A.

Aesthetically this game feels like a mid-90s Sierra sort of pixel number, and play-wise it was incredibly reminiscent of Phoenix Wright games when you’re doing the walking around and gathering evidence parts.  Jayare, Colin, and I all got to play this bartender simulator where you try to make drinks for different people who come in and navigate conversations with them. Mechanically, it was very straight forward: you get to make drinks and react to what people say, but it had the feeling of a game of discovery. 

Radical Rabbit Stew

A combination of action and puzzle game, RRS immediately reminded me of a Genesis game that no one remembers named Wiz and Liz.  W&L was this odd game where you had to catch rabbits and use magic and I was too young to understand the strategy, but there was something undeniably charming about it.  Radical Rabbit Stew brings that charm in spades. You play a cook that uses various cooking implements to knock rabbits (that have taken over his people or something?) into pots and launch them into space.  The plot doesn’t matter. It was cute and fun and I loved it. Check it out in July.

A Duel Hand Disaster: Trackher

The Nintendo Switch has mainstreamed a feeling I’ve had for years.  I’ve always preferred handheld gaming, starting as a 9 year old that saved his meager earnings to buy a Game Gear, and continuing today to where the Nintendo Switch is my go-to platform by leaps and bounds.  It’s not just the portability: limited power platforms leads to people creating unique games that present fascinating challenges. The full name for A Duel Hand Disaster: Trackher includes the tagline “Split Screen Single Player Twin Stick Risk’em Up”.  On the left side of the screen, you’re playing a mostly invincible ship in a Space Invader-style game, while on the right side, you’re flying around the screen with limited ways to protect yourself and trying to gather resources and end the level. Except you get to choose when to end the level, constantly risking a higher score with losing everything. It’s wacky and weird and genuinely impossible to explain in text.  So go look at this guy: https://www.youtube.com/watch?v=zOGwVsSFsbk.  And you still won’t really get it, but it’s already out and if you like arcade score-racing games, you’ll eat this sucker up.

BOARD GAMES

Kroma: Presented by designer Carol Mertz, published by Breaking Games

Kroma is a 2-3 player game developed by Carol Mertz, Kai Karhu, Francesca Carletto-Leon, and Temitope Olujobi.  Jayare and I had the pleasure of learning how to play this from Mertz herself, who has a storied history of game development.  The concept of Kroma is that you play on a triangular lightboard and place down translucent pieces of primary colors pulled randomly from a bag.  On top of those, you can place a second piece to make a new color (because that’s how colors work.) Each player picks a secondary color (orange, purple, or green), and the key is to have either the most pieces or the most connected area of your chosen color by the end of the game.  Mertz taught us the game in less than 30 seconds, and it was one of those games that it was easy to learn but tough to master the strategy of. They’ll be kickstarting the game later this year, and it looks like a game that both kids and adults would have a blast playing. Mertz and her team were all showing a number of games (both electronic and otherwise) at the show, and I’m excited to see what other projects that team is going to churn out.

Cheer Up!: Presented by designer Chris Rio

Okay, so I like to play any board game I can get my hands on at PAX. There are a lot of misses here, but with board games, it’s almost possible to tell how you’re going to feel about it just by looking at it (books, covers, you get it.)  Cheer Up’s booth is heralded by a ridiculous looking cartoon dog that is apparently the dog of the creator, Chris Rio. It’s a party game akin to Cards Against Humanity where you play cards and hope a judge will pick them. Unlike CAH, there is a mechanic with 3 different “categories” of cards, and before the judge picks, a rule gets thrown it to change it around.  The cutesy dog and standard mechanic completely belies what is a somewhat raunchy and hilarious game. The creator, Chris, reflects this as well… he seemed like a very smiley and nice guy who would just slip in some of the funniest filthiest jokes as we were demo-ing. They currently have a kickstarter (https://www.kickstarter.com/projects/cheerup/cheer-up-the-big-d-pack-expansion?ref=discovery&term=cheer%20up) for an expansion to the game that runs until April 1 2020, and the core game itself can be picked up in stores.

Set a Watch: Presented by designer Todd Walsh

Early on, as Kevin and I sat down with Todd Walsh to learn how to play Set a Watch, I was looking at the ability cards of my Witch and noticed they had the same art at the top.  He was teaching us the game and also playtesting his prototype of an expansion (coming to Kickstarter later this year), but I was curious if there would be different art for each.  Walsh indicated that it was an intentional design choice to help prevent the “quarterbacking” that is often common in co-operative games like this. This would be the start of my favorite creator conversation of the entire convention. Walsh, a self-proclaimed D&D enthusiast, has created a game with such careful consideration, that it’s hard to find faults that aren’t clearly designed to make the game fair, challenging, and fun.  The concept of the game is that you are a classic D&D quartet that must defend against an onslaught of monsters. Unfortunately, only three of you can tackle the challenges, as your 4th member each round stokes the fire and brings on resources to help you tackle the challenges ahead and recover spent energy. Though the mechanics can be a little challenging, it has been so much fun to play, and chatting with Walsh to see the insights of a developer.  

Colorful: Presented by designer Jordan Draper

Every year since I’ve gone to PAX, my favorite game to bring home is the one I can bust out anywhere and catch people’s attention and interest.  One year it was Visitor, another it was Illimat, but this year, it was Colorful. We talked about Jordan Draper after last year’s PAX (I played Tokyo Coin Laundry with Alex and we had a very unexpected good time.)  Colorful is an adaption by Draper of a Japanese game where you have a hand of 15 colors and try to match with other people you’re playing with based on constantly more challenging categories. If the category is “Smell”, someone can only say a single word (for example, “Citrus”) and everyone will play a color face down. As Draper describes it, it’s a co-op game where you all win by matching, but the moment you lose, it becomes a competition to have the most cards in the majority.  It’s light, fun, easy to teach, and every single one of the 20 people I’ve shown it to since PAX has loved it.  

Also KEVIN, firefighters are red and only a sociopath would play the color yellow damn it. -Joe

Direct download: 3.9.2020_Episode_399.mp3
Category:Comics Movies & Videogames -- posted at: 9:40pm EDT
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We're back this week with an extra long episode packed with guests. Two guests to be specific....but that's like 200% more than normal so yeah, jam packed.

Next weekend is going to be a busy one as Alex and I are going to be attending two different conventions in two different states 1,000 miles apart...at the same time?!? Well, technically at the same time...just not together. While myself and the usual suspects head up to Boston for PAX East, Alex and his lovely lady are going to be flying out to Chicago for C2E2. Exciting, right?? Twice the opportunity to catch terrifying viruses! And also meet amazing people, play amazing games, and spend amazing amounts of cash. It's gonna be a good time.

Until then, we thought it would be fun to hype up the shows and talk with a couple people that you'd be able to meet if you happen to be in attendance. First up is the owner of Blipsounds: Ryan Stunkel! After successful outings at previous PAX shows, most recently PAX South in January, Ryan is going to be bringing his panel "Sound Design Live: Watch Us Recreate Video Game Sounds" to PAX East to give attendees the scoop on creating and replicating sounds from popular video games. Ryan is going to be bringing years of sound design experience to Boston so if you're at PAX East on Saturday you have an amazing opportunity to check out his panel.

Following our chat with Ryan, we had the absolute pleasure of talking with artist and colorist Addison Duke! A Chicago based artist, Addison's work can be seen in a multitude of comic books including Curse Words, Hack/Slash, and Barbarella/Dejah Thoris to name a few. He's going to be tabling in Artist's Alley at the upcoming C2E2 show so we thought it would be a perfect opportunity to get the inside info on his background, experiences, and what we can expect to see at one of the most talked about conventions in the country.

We can't thank Ryan and Addison enough for giving us time to talk with them, especially with two major shows just around the corner. We hope you enjoy listening to this episode as much as we enjoyed recording it. If you're going to be at PAX or C2E2 be sure to travel safe and pack plenty of hand sanitizer. And say hi to Ryan and Addison; they're great people who make great things.

Enjoy!

-Jr.

Direct download: 2.21.2020_Episode_398.mp3
Category:Comics Movies & Videogames -- posted at: 11:45pm EDT
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"The StarWell Foundation" is an audio drama set in a city of Super Heroes. Through the Foundation, children make requests to meet famous athletes, movie stars, or even their favorite heroes. But the kids have started to request something new: they want to meet their favorite villains and it's up to the newly promoted intern Meredith Dare to make their dreams come true.

This is Episode 2 of the pilot season.

Right now this completes the short story arc for Meredith Dare and StarWell. I hope you enjoyed it and if you did let us know.

I’ll be trying to push the season to spread the word, get more listens and eventually gauge interest on making more.


This story was inspired by “The Villain Wrangler”, a tumblr thread with many, many contributors.

Thanks to all our voice actors that lent me their time and voices, Bob for walking me through the set up and lending his expertise, Jayare for saying yes to this idea and thanks to you our listeners that keep coming back even though we deviated from our usual format.


This episode features the voice acting talents of:
Kae Giroux
Brett Kelley
Kristen Blakely Chesler
Michelle Arslan
Steph MacGillivary
Babs Daniels
Mike Davis
Sarah Gherri
Joe Van Allen
Colin Vigneault
Ed Gogulski
Milta Vargas
Alex Squiers


Music clips by Kevin Mason

Additional music and sound effects from:
Freesound.org
BBC Sound Effects bbcsfx.acropolis.org.uk
Incompetech.com


"Take a Chance" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License

http://creativecommons.org/licenses/by/4.0/

-Alex.

Direct download: StarWell_Foundation_-_Episode_2_-_Pilot.mp3
Category:Comics Movies & Videogames -- posted at: 7:39pm EDT
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We're back this week with a brief intermission between episodes of the pilot season of The StarWell Foundation to bring you almost two full hours of something you've all been desperately waiting for:

Star Wars opinions!

And who better to join us in the festivities than our main man Colin? Seeing as it's been a minute since he was last on (a minute = about a year in this case) we thought a relaxing night talking Star Wars with pals would be the perfect way to get him back into the swing of things.

Of course, it probably goes without saying that this episode contains some beefy SPOILERS so for those who aren't up to speed on pretty much all of the Star Wars films, you might want to get that taken care of beforehand.

We hope you enjoy our ramblings and be sure to let us know if you agree/disagree/think we're buffoons in the comments. We'll be back in a couple of weeks with the 2nd episode of The StarWell Foundation pilot!

Enjoy!

-Jr.

Direct download: 1.24.2020_Episode_397.mp3
Category:Comics Movies & Videogames -- posted at: 9:57pm EDT
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"The StarWell Foundation" is an audio drama set in a city of Super Heroes. Through the Foundation, children make requests to meet famous athletes, movie stars, or even their favorite heroes. But the kids have started to request something new: they want to meet their favorite villains and it's up to the newly promoted intern Meredith Dare to make their dreams come true.  

This is episode 1 of the pilot season.

Our friend and frequent guest host Colin planted the idea in my head a few years ago to produce a radio play and I’ve held onto the idea ever since. It wasn’t until I happened upon this gem of the internet on tumblr titled “The Villain Wrangler” that inspired me to interpret my own world around that terrific and devious concept. Regular OMV listeners know I’ve always been a sucker for a good villain story.

As of right now there will be 2 episodes featuring Meredith Dare and the StarWell Foundation. If all goes well there’s a chance we’ll make more, so please like, share, subscribe and comment.

This episode features the voice acting talents of:
Kae Giroux
Bob Savage
Sarah Gherri
Mike Davis
Joe Van Allen
Steph MacGillivary
Colin Vigneault
Michelle Arslan
Babs Daniels
Kristen Blakely Chesler
Colin Allen
Alex Squiers

Featuring Music clips by Kevin Mason.

Additional sound effects and other music from:
Freesound.org
BBC Sound Effects        http://bbcsfx.acropolis.org.uk
Incompetech.com  -- "Carefree" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

-Alex.

Direct download: Starwell_Foundation_-_Episode_1_-_Pilot.mp3
Category:Comics Movies & Videogames -- posted at: 11:17pm EDT
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